I like this quote:
"The term itself began its rise to popularity in 1947 when Norbert Wiener used it to name a discipline apart from, but touching upon, such established disciplines as electrical engineering, mathematics, biology, neurophysiology, anthropology, and psychology"
I especially agree with the psychological aspect that cybernetics implements.
Creating an appearance will determine the effect and response from its viewer, I originally wanted to have a humanoid figure as the device, but after many different debates with myself I came to the conclusion that the enviroment was going to be a key aspect in this devices appeal.
So I focused on the objects design provoking curiosity.
Anyway, its a good read, the link that is.
Next link:
http://www.ibiblio.org/nmediac/summer2003/simone.htm
The Simone Controversy:
The End of Reality?
- Thomas Cooper, Ph.D., Emerson College
Basically a paper on hyper reality, covered this subject in games design and I actually think it is totally relevant in my project, because this fantasy device is itself in its own hyper reality created by me, and only those that know everything I know about the project will become part of its reality, thats kinda cool when you think about it, creating your own reality.
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